Still impresses, the game was a strategy game, another gem from Mike Singleton, looks very confusing in these clips though. The second impressive thing going on here is the sheer size of the characters, for a game on an 8-bit machine with zero sprite hardware and 48k of total memory, this was pretty cool stuff. Some one far techier than myself could probably explain this better but that's the gist.of it. The Spectrum also had no dedicated sprite hardware, unlike the C64,which also had some minor colour clash issues, as well as the MSX range of computers. It was a cost cutting excercise, basically. This problem occurs because though the Spectrum had a decent pixel resolution for the time (256x192) it's colour information was overlaid in 8x8 pixel blocks, this was due to limitations of the way the memory used to display graphics on the ZX Spectrum was set up. This is impressive on account of a couple of reasons, firstly the elimination (almost) of the Speccy's infamous "colour clash" problem.
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